SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include "Component.hpp"
#include "TransformComponent.hpp"
#include "PhysicsComponent.hpp"
#include "ComponentUtils.hpp"
#include "HealthComponent.hpp"
#include "TinyMath.hpp"
#include "SDL2/SDL.h"
#include "GameObject.hpp"
Go to the source code of this file.
Classes | |
class | ColliderComponent |
struct | ColliderInfo |
class | ColliderReceiver |
Collider receiver defines how a game object should respond when it collides with something More... | |
class | CollisionReceiverEnemy |
class | CollisionReceiverPlayer |
class | CollisionReceiverWall |
Enums | |
enum | CollisionType { CollisionType::North, CollisionType::South, CollisionType::East, CollisionType::West, CollisionType::NoContact } |
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strong |