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SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include "Component.hpp"#include "TransformComponent.hpp"#include "PhysicsComponent.hpp"#include "ComponentUtils.hpp"#include "HealthComponent.hpp"#include "TinyMath.hpp"#include "SDL2/SDL.h"#include "GameObject.hpp"Go to the source code of this file.
Classes | |
| class | ColliderComponent |
| struct | ColliderInfo |
| class | ColliderReceiver |
| Collider receiver defines how a game object should respond when it collides with something More... | |
| class | CollisionReceiverEnemy |
| class | CollisionReceiverPlayer |
| class | CollisionReceiverWall |
Enums | |
| enum | CollisionType { CollisionType::North, CollisionType::South, CollisionType::East, CollisionType::West, CollisionType::NoContact } |
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strong |
1.4.1