#include <ResourceManager.hpp>
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| TextureWrapper (const std::shared_ptr< SDL_Texture > &texture) |
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SDL_Texture * | get () const |
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Wrapper for textures to ensure proper cleanup.
TextureWrapper::TextureWrapper |
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const std::shared_ptr< SDL_Texture > & |
texture | ) |
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inline |
Constructs a texture wrapper.
- Parameters
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texture | the texture to wrap. |
SDL_Texture* TextureWrapper::get |
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const |
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inline |
Gets the underlying texture.
The documentation for this struct was generated from the following file:
- D:/Ryan_Temp/GithubProjects/platformer-linux_gang/Game/game/include/resource_management/ResourceManager.hpp