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SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include <ImageComponent.hpp>
Public Member Functions | |
| ImageComponent (std::shared_ptr< TextureWrapper > t, SDL_Renderer *ren) | |
| ~ImageComponent () | |
| void | Update (float deltaTime) |
| void | Render (SDL_Renderer *ren) |
Public Member Functions inherited from Component | |
| Component () | |
| virtual | ~Component () |
Additional Inherited Members | |
Protected Attributes inherited from Component | |
| GameObject * | entity |
| The entitity to which this component belongs to. More... | |
A small class to demonstrate loading sprites. Sprite sheets are often used for loading characters, environments, icons, or other images in a game.
| ImageComponent::ImageComponent | ( | std::shared_ptr< TextureWrapper > | t, |
| SDL_Renderer * | ren | ||
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Constructor
| ImageComponent::~ImageComponent | ( | ) |
Constructor
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virtual |
1.4.1