SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Public Member Functions | List of all members
ImageComponent Class Reference

#include <ImageComponent.hpp>

Inheritance diagram for ImageComponent:
Component

Public Member Functions

 ImageComponent (std::shared_ptr< TextureWrapper > t, SDL_Renderer *ren)
 
 ~ImageComponent ()
 
void Update (float deltaTime)
 
void Render (SDL_Renderer *ren)
 
- Public Member Functions inherited from Component
 Component ()
 
virtual ~Component ()
 

Additional Inherited Members

- Protected Attributes inherited from Component
GameObjectentity
 The entitity to which this component belongs to. More...
 

Detailed Description

A small class to demonstrate loading sprites. Sprite sheets are often used for loading characters, environments, icons, or other images in a game.

Constructor & Destructor Documentation

ImageComponent::ImageComponent ( std::shared_ptr< TextureWrapper t,
SDL_Renderer *  ren 
)

Constructor

ImageComponent::~ImageComponent ( )

Constructor

Member Function Documentation

void ImageComponent::Render ( SDL_Renderer *  ren)
virtual

Render the sprite

Reimplemented from Component.

void ImageComponent::Update ( float  deltaTime)
virtual

Update self

Implements Component.


The documentation for this class was generated from the following files: