SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
|
This is the complete list of members for ImageComponent, including all inherited members.
Component() | Component | |
ImageComponent(std::shared_ptr< TextureWrapper > t, SDL_Renderer *ren) | ImageComponent | |
Render(SDL_Renderer *ren) | ImageComponent | virtual |
Update(float deltaTime) | ImageComponent | virtual |
entity | Component | protected |
~Component() | Component | virtual |
~ImageComponent() | ImageComponent |