SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include <TextUpdaters.hpp>
Public Member Functions | |
HealthUpdate (HealthComponent *health) | |
void | OnUpdate (float deltaTime) |
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TextUpdate () = default | |
Additional Inherited Members | |
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BasicTextComponent * | myself = nullptr |
HealthUpdate::HealthUpdate | ( | HealthComponent * | health | ) |
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virtual |
Implements TextUpdate.