#include <LevelManager.hpp>
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| TileMapDescription (std::string tileSheetFileName, int TileMapRows, int TileMapCols, int _TileWidth, int _TileHeight, SDL_Renderer *ren) |
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TileMapDescription::TileMapDescription |
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std::string |
tileSheetFileName, |
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int |
TileMapRows, |
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int |
TileMapCols, |
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int |
_TileWidth, |
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int |
_TileHeight, |
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SDL_Renderer * |
ren |
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) |
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inline |
int TileMapDescription::_TileHeight |
int TileMapDescription::_TileMapCols |
int TileMapDescription::_TileMapRows |
int TileMapDescription::_TileWidth |
SDL_Renderer* TileMapDescription::ren |
std::string TileMapDescription::tileSheetFileName |
The documentation for this struct was generated from the following file:
- D:/Ryan_Temp/GithubProjects/platformer-linux_gang/Game/game/include/resource_management/LevelManager.hpp