SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Public Member Functions | Public Attributes | List of all members
TileMapDescription Struct Reference

#include <LevelManager.hpp>

Public Member Functions

 TileMapDescription (std::string tileSheetFileName, int TileMapRows, int TileMapCols, int _TileWidth, int _TileHeight, SDL_Renderer *ren)
 

Public Attributes

std::string tileSheetFileName
 
int _TileMapRows
 
int _TileMapCols
 
int _TileWidth
 
int _TileHeight
 
SDL_Renderer * ren
 

Constructor & Destructor Documentation

TileMapDescription::TileMapDescription ( std::string  tileSheetFileName,
int  TileMapRows,
int  TileMapCols,
int  _TileWidth,
int  _TileHeight,
SDL_Renderer *  ren 
)
inline

Member Data Documentation

int TileMapDescription::_TileHeight
int TileMapDescription::_TileMapCols
int TileMapDescription::_TileMapRows
int TileMapDescription::_TileWidth
SDL_Renderer* TileMapDescription::ren
std::string TileMapDescription::tileSheetFileName

The documentation for this struct was generated from the following file: