SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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This is the complete list of members for TileMapDescription, including all inherited members.
TileMapDescription(std::string tileSheetFileName, int TileMapRows, int TileMapCols, int _TileWidth, int _TileHeight, SDL_Renderer *ren) | TileMapDescription | inline |
_TileHeight | TileMapDescription | |
_TileMapCols | TileMapDescription | |
_TileMapRows | TileMapDescription | |
_TileWidth | TileMapDescription | |
ren | TileMapDescription | |
tileSheetFileName | TileMapDescription |