SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Classes | Enums
InputManager.hpp File Reference
#include <map>

Go to the source code of this file.

Classes

class  InputManager
 

Enums

enum  Input {
  Left = 0, Right, Jump, Invincible,
  ToggleFPS, Restart
}
 

Enumeration Type Documentation

enum Input
Enum ValuesDocumentation
Left 
Right 
Jump 
Invincible 
ToggleFPS 
Restart