SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Classes | Macros
GameManager.hpp File Reference
#include <SDL2/SDL.h>
#include "TickTimer.hpp"
#include "GameManager.hpp"

Go to the source code of this file.

Classes

class  GameManager
 

Macros

#define ENEMY_FREEZE_TIME   3000
 Definition for the amount of time enemies will be frozen for when the play activates their power. More...
 
#define ENEMY_FREEZE_COOLDOWN   5000
 Definition for the cooldown between when the player can freeze the game. More...
 

Macro Definition Documentation

#define ENEMY_FREEZE_COOLDOWN   5000

Definition for the cooldown between when the player can freeze the game.

#define ENEMY_FREEZE_TIME   3000

Definition for the amount of time enemies will be frozen for when the play activates their power.