SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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Go to the source code of this file.
Classes | |
class | GameManager |
Macros | |
#define | ENEMY_FREEZE_TIME 3000 |
Definition for the amount of time enemies will be frozen for when the play activates their power. More... | |
#define | ENEMY_FREEZE_COOLDOWN 5000 |
Definition for the cooldown between when the player can freeze the game. More... | |
#define ENEMY_FREEZE_COOLDOWN 5000 |
Definition for the cooldown between when the player can freeze the game.
#define ENEMY_FREEZE_TIME 3000 |
Definition for the amount of time enemies will be frozen for when the play activates their power.