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SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include <SDL2/SDL_ttf.h>#include <SDL2/SDL_image.h>#include <map>#include <string>#include <memory>#include <iterator>#include <iostream>Go to the source code of this file.
Classes | |
| class | ResourceManager< Derived, T > |
| struct | Sprite |
| struct | TextureWrapper |
1.4.1