SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Classes
ResourceManager.hpp File Reference
#include <SDL2/SDL_ttf.h>
#include <SDL2/SDL_image.h>
#include <map>
#include <string>
#include <memory>
#include <iterator>
#include <iostream>

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Classes

class  ResourceManager< Derived, T >
 
struct  Sprite
 
struct  TextureWrapper