SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include <SDL2/SDL_ttf.h>
#include <SDL2/SDL_image.h>
#include <map>
#include <string>
#include <memory>
#include <iterator>
#include <iostream>
Go to the source code of this file.
Classes | |
class | ResourceManager< Derived, T > |
struct | Sprite |
struct | TextureWrapper |