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SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include <vector>#include "TileMapComponent.hpp"#include "MainTileMap.hpp"#include "TinyMath.hpp"#include <string>#include <fstream>#include <memory>#include <sstream>#include "ColliderManager.hpp"#include "ColliderListComponent.hpp"#include "ColliderComponent.hpp"Go to the source code of this file.
Classes | |
| class | LevelManager |
| struct | TileMapDescription |
1.4.1