SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include <vector>
#include "TileMapComponent.hpp"
#include "MainTileMap.hpp"
#include "TinyMath.hpp"
#include <string>
#include <fstream>
#include <memory>
#include <sstream>
#include "ColliderManager.hpp"
#include "ColliderListComponent.hpp"
#include "ColliderComponent.hpp"
Go to the source code of this file.
Classes | |
class | LevelManager |
struct | TileMapDescription |