SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
MainTileMap.hpp
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1 #ifndef TILE_OBJECT_HPP
2 #define TILE_OBJECT_HPP
3 
4 #include "GameObject.hpp"
5 #include "TileMapComponent.hpp"
6 #include "iostream"
7 
8 // customized tilemap component
10 {
11 public:
17  void GenerateSimpleMap();
18 };
19 
20 #endif
void GenerateSimpleMap()
Definition: MainTileMap.cpp:4
TileMapComponent(std::string tileSheetFileName, int tileRows, int tileCols, int _TileWidth, int _TileHeight, int mapRows, int mapCols, SDL_Renderer *ren)
Definition: TileMapComponent.cpp:16
Definition: TileMapComponent.hpp:13
Definition: MainTileMap.hpp:9