SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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include
component_system
MainTileMap.hpp
Go to the documentation of this file.
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#ifndef TILE_OBJECT_HPP
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#define TILE_OBJECT_HPP
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#include "
GameObject.hpp
"
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#include "
TileMapComponent.hpp
"
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#include "iostream"
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// customized tilemap component
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class
CustomTileMap
:
public
TileMapComponent
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{
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public
:
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using
TileMapComponent::TileMapComponent
;
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void
GenerateSimpleMap
();
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};
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#endif
CustomTileMap::GenerateSimpleMap
void GenerateSimpleMap()
Definition:
MainTileMap.cpp:4
TileMapComponent::TileMapComponent
TileMapComponent(std::string tileSheetFileName, int tileRows, int tileCols, int _TileWidth, int _TileHeight, int mapRows, int mapCols, SDL_Renderer *ren)
Definition:
TileMapComponent.cpp:16
TileMapComponent
Definition:
TileMapComponent.hpp:13
CustomTileMap
Definition:
MainTileMap.hpp:9
TileMapComponent.hpp
GameObject.hpp
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