SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Classes
TileMapComponent.hpp File Reference
#include <string>
#include "Component.hpp"
#include "GameObject.hpp"
#include "SDL2/SDL.h"

Go to the source code of this file.

Classes

class  TileMapComponent