1 #ifndef COLLIDER_LIST_COMPONENT_HPP
2 #define COLLIDER_LIST_COMPONENT_HPP
8 #include "initializer_list"
17 void AddComponents(std::initializer_list<ColliderComponent *> colliders);
21 void Update(
float fixedTime);
23 void Render(SDL_Renderer *ren);
26 std::vector<ColliderComponent *> _colliders;
void Render(SDL_Renderer *ren)
Render this component in the screen if it can be rendered.
Definition: ColliderListComponent.cpp:24
void Update(float fixedTime)
Update this component according to the deltaTime.
Definition: ColliderListComponent.cpp:18
Definition: ColliderComponent.hpp:109
void AddComponent(ColliderComponent *collider)
Definition: ColliderListComponent.cpp:14
void AddComponents(std::initializer_list< ColliderComponent * > colliders)
Definition: ColliderListComponent.cpp:8
ColliderListComponent() = default
Definition: Component.hpp:13
Definition: ColliderListComponent.hpp:10