SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include "GameObject.hpp"
#include "TransformComponent.hpp"
#include "vector"
#include "assert.h"
#include "TinyMath.hpp"
#include "map"
#include "string"
#include "ColliderComponent.hpp"
Go to the source code of this file.
Classes | |
class | ColliderManager |