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SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include "GameObject.hpp"#include "TransformComponent.hpp"#include "vector"#include "assert.h"#include "TinyMath.hpp"#include "map"#include "string"#include "ColliderComponent.hpp"Go to the source code of this file.
Classes | |
| class | ColliderManager |
1.4.1