SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Classes | Macros
ControllerComponent.hpp File Reference
#include "Component.hpp"
#include "PhysicsComponent.hpp"
#include "TinyMath.hpp"
#include "SDL2/SDL.h"
#include "GameManager.hpp"
#include "InputManager.hpp"

Go to the source code of this file.

Classes

class  ControllerComponent
 

Macros

#define PLAYER_SPEED   15
 
#define PLAYER_JUMP_VEL   30
 

Macro Definition Documentation

#define PLAYER_JUMP_VEL   30
#define PLAYER_SPEED   15