|
SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
|
#include "Component.hpp"#include "PhysicsComponent.hpp"#include "TinyMath.hpp"#include "SDL2/SDL.h"#include "GameManager.hpp"#include "InputManager.hpp"Go to the source code of this file.
Classes | |
| class | ControllerComponent |
Macros | |
| #define | PLAYER_SPEED 15 |
| #define | PLAYER_JUMP_VEL 30 |
| #define PLAYER_JUMP_VEL 30 |
| #define PLAYER_SPEED 15 |
1.4.1