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SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include <iostream>#include <string>#include <sstream>#include <fstream>#include <stdlib.h>#include <time.h>#include <map>#include <memory>#include <iterator>#include "chrono"#include "thread"#include "vector"#include "GraphicsEngineRenderer.hpp"#include "GameObject.hpp"#include "Component.hpp"#include "ControllerComponent.hpp"#include "SpriteComponent.hpp"#include "MainTileMap.hpp"#include "TransformComponent.hpp"#include "ImageComponent.hpp"#include "EnemyAIComponent.hpp"#include "ColliderComponent.hpp"#include "ColliderManager.hpp"#include "LevelManager.hpp"#include "InputManager.hpp"#include "TextManager.hpp"#include "ImageManager.hpp"#include "SpriteManager.hpp"#include "ResourceManager.hpp"#include "SoundManager.hpp"#include "GameManager.hpp"#include "BasicTextComponent.hpp"#include "TextUpdaters.hpp"Go to the source code of this file.
Classes | |
| class | Engine |
1.4.1