SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Classes
Engine.hpp File Reference
#include <iostream>
#include <string>
#include <sstream>
#include <fstream>
#include <stdlib.h>
#include <time.h>
#include <map>
#include <memory>
#include <iterator>
#include "chrono"
#include "thread"
#include "vector"
#include "GraphicsEngineRenderer.hpp"
#include "GameObject.hpp"
#include "Component.hpp"
#include "ControllerComponent.hpp"
#include "SpriteComponent.hpp"
#include "MainTileMap.hpp"
#include "TransformComponent.hpp"
#include "ImageComponent.hpp"
#include "EnemyAIComponent.hpp"
#include "ColliderComponent.hpp"
#include "ColliderManager.hpp"
#include "LevelManager.hpp"
#include "InputManager.hpp"
#include "TextManager.hpp"
#include "ImageManager.hpp"
#include "SpriteManager.hpp"
#include "ResourceManager.hpp"
#include "SoundManager.hpp"
#include "GameManager.hpp"
#include "BasicTextComponent.hpp"
#include "TextUpdaters.hpp"

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Classes

class  Engine