|
SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
|
#include <string>#include "Component.hpp"#include "GameObject.hpp"#include "TransformComponent.hpp"#include "ResourceManager.hpp"#include "PhysicsComponent.hpp"Go to the source code of this file.
Classes | |
| class | SpriteComponent |
1.4.1