SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Functions
LevelManager.cpp File Reference
#include "LevelManager.hpp"

Functions

static GameObjectmakeWallCollider (Vector3D position, Vector3D size)
 
template<typename T >
void print_vec (std::vector< T > in)
 

Function Documentation

static GameObject* makeWallCollider ( Vector3D  position,
Vector3D  size 
)
static

File format: rows:x cols:x layers:x tileRange:x,y data:x,y,z,...

template<typename T >
void print_vec ( std::vector< T >  in)