SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
|
#include "LevelManager.hpp"
Functions | |
static GameObject * | makeWallCollider (Vector3D position, Vector3D size) |
template<typename T > | |
void | print_vec (std::vector< T > in) |
|
static |
File format: rows:x cols:x layers:x tileRange:x,y data:x,y,z,...
void print_vec | ( | std::vector< T > | in | ) |