SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
src Directory Reference

Directories

directory  component_system
 
directory  resource_management
 
directory  utils
 

Files

file  Engine.cpp
 
file  GameManager.cpp
 
file  GraphicsEngineRenderer.cpp
 
file  InputManager.cpp
 
file  main.cpp
 
file  TickTimer.cpp