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SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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Directories | |
| directory | component_system |
| directory | resource_management |
| directory | utils |
Files | |
| file | Engine.cpp |
| file | GameManager.cpp |
| file | GraphicsEngineRenderer.cpp |
| file | InputManager.cpp |
| file | main.cpp |
| file | TickTimer.cpp |
1.4.1