SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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Directories | |
directory | component_system |
directory | resource_management |
directory | utils |
Files | |
file | Engine.cpp |
file | GameManager.cpp |
file | GraphicsEngineRenderer.cpp |
file | InputManager.cpp |
file | main.cpp |
file | TickTimer.cpp |