SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
component_system Directory Reference

Files

file  BasicTextComponent.cpp
 
file  ColliderComponent.cpp
 
file  ColliderListComponent.cpp
 
file  Component.cpp
 
file  ControllerComponent.cpp
 
file  EnemyAIComponent.cpp
 
file  GameObject.cpp
 
file  HealthComponent.cpp
 
file  ImageComponent.cpp
 
file  MainTileMap.cpp
 
file  PhysicsComponent.cpp
 
file  SpriteComponent.cpp
 
file  TileMapComponent.cpp
 
file  TransformComponent.cpp