SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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Files | |
file | BasicTextComponent.cpp |
file | ColliderComponent.cpp |
file | ColliderListComponent.cpp |
file | Component.cpp |
file | ControllerComponent.cpp |
file | EnemyAIComponent.cpp |
file | GameObject.cpp |
file | HealthComponent.cpp |
file | ImageComponent.cpp |
file | MainTileMap.cpp |
file | PhysicsComponent.cpp |
file | SpriteComponent.cpp |
file | TileMapComponent.cpp |
file | TransformComponent.cpp |