SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Macros
PhysicsComponent.cpp File Reference
#include "PhysicsComponent.hpp"
#include "ComponentUtils.hpp"

Macros

#define GRAVITY   2.04 / 2
 

Macro Definition Documentation

#define GRAVITY   2.04 / 2