SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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component_system
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PhysicsComponent.cpp File Reference
#include "
PhysicsComponent.hpp
"
#include "
ComponentUtils.hpp
"
Macros
#define
GRAVITY
2.04 / 2
Macro Definition Documentation
#define GRAVITY 2.04 / 2
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