SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
GraphicsEngineRenderer.cpp File Reference
#include <iostream>
#include <string>
#include <sstream>
#include <fstream>
#include <stdlib.h>
#include <time.h>
#include "GraphicsEngineRenderer.hpp"