SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Macros
Engine.cpp File Reference
#include "Engine.hpp"

Macros

#define CHARACTERS   1
 
#define FPS   30.0f;
 

Macro Definition Documentation

#define CHARACTERS   1
#define FPS   30.0f;