SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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Classes | |
class | HealthComponent |
Macros | |
#define | DAMAGE_INVINCIBILITY_TIME 1500 |
The minimum time that must pass before a health component can be damaged again. More... | |
#define DAMAGE_INVINCIBILITY_TIME 1500 |
The minimum time that must pass before a health component can be damaged again.