|
SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
|
Go to the source code of this file.
Classes | |
| class | HealthComponent |
Macros | |
| #define | DAMAGE_INVINCIBILITY_TIME 1500 |
| The minimum time that must pass before a health component can be damaged again. More... | |
| #define DAMAGE_INVINCIBILITY_TIME 1500 |
The minimum time that must pass before a health component can be damaged again.
1.4.1