| SDL SPOOKY PLATFORMER ENGINE
       0.2.0
    An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management. | 
Go to the source code of this file.
| Classes | |
| class | HealthComponent | 
| Macros | |
| #define | DAMAGE_INVINCIBILITY_TIME 1500 | 
| The minimum time that must pass before a health component can be damaged again.  More... | |
| #define DAMAGE_INVINCIBILITY_TIME 1500 | 
The minimum time that must pass before a health component can be damaged again.
 1.4.1
 1.4.1