SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Classes | Macros
HealthComponent.hpp File Reference
#include "Component.hpp"
#include "TextUpdaters.hpp"
#include "GameManager.hpp"

Go to the source code of this file.

Classes

class  HealthComponent
 

Macros

#define DAMAGE_INVINCIBILITY_TIME   1500
 The minimum time that must pass before a health component can be damaged again. More...
 

Macro Definition Documentation

#define DAMAGE_INVINCIBILITY_TIME   1500

The minimum time that must pass before a health component can be damaged again.