SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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This is the complete list of members for EnemyAIComponent, including all inherited members.
Component() | Component | |
EnemyAIComponent(const GameObject *target) | EnemyAIComponent | |
Render(SDL_Renderer *ren) | Component | virtual |
Update(float deltaTime) | EnemyAIComponent | virtual |
entity | Component | protected |
~Component() | Component | virtual |
~EnemyAIComponent() | EnemyAIComponent |