Particle Game Maker Engine  1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
ParticleSpacialPartitioner Member List

This is the complete list of members for ParticleSpacialPartitioner, including all inherited members.

ParticleSpacialPartitioner(const ParticleSpacialPartitioner &) = deleteParticleSpacialPartitionerdelete
addParticle(int x, int y, ParticleGroupHandle *groupRef)ParticleSpacialPartitionerstatic
collideChangeGroupFrom(ParticleGroupHandle *changeTo)ParticleSpacialPartitionerstatic
collideChangeGroupTo(ParticleGroupHandle *changeTo)ParticleSpacialPartitionerstatic
deleteFromParticle()ParticleSpacialPartitionerstatic
deleteToParticle()ParticleSpacialPartitionerstatic
deleteUpdate()ParticleSpacialPartitionerstatic
draw()ParticleSpacialPartitionerstatic
moveFromParticle(int x, int y)ParticleSpacialPartitionerstatic
moveThisParticle(int x, int y)ParticleSpacialPartitionerstatic
moveToParticle(int x, int y)ParticleSpacialPartitionerstatic
nextNodeIDParticleSpacialPartitionerstatic
operator=(const ParticleSpacialPartitioner &) = deleteParticleSpacialPartitionerdelete
startUp(GraphicsAPI::GraphicsProgram *graphicsProg)ParticleSpacialPartitionerstatic
update()ParticleSpacialPartitionerstatic
updateChangeGroup(ParticleGroupHandle *changeTo)ParticleSpacialPartitionerstatic