Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
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a
b
c
d
f
g
h
i
m
n
o
p
q
r
s
t
u
w
x
y
~
Here is a list of all class members with links to the classes they belong to:
- a -
addCollide() :
ParticleGroup
addCollisionFunc() :
CollideFuncObjectBuilder
addParticle() :
ParticleSpacialPartitioner
addUpdate() :
ParticleGroup
addUpdateFunc() :
UpdateFuncObjectBuilder
- b -
b :
Color
botLeftTree :
QuadTree
botRight :
QuadTree
botRightTree :
QuadTree
build() :
ParticleGroupBuilder
- c -
CollideFuncObject() :
CollideFuncObject
Convert() :
Convert
Create() :
Create
c :
ParticleGroup
canCollide :
Node
collideChangeGroupFrom() :
ParticleSpacialPartitioner
collideChangeGroupTo() :
ParticleSpacialPartitioner
- d -
Delete() :
Delete
deleteFromParticle() :
ParticleSpacialPartitioner
deleteToParticle() :
ParticleSpacialPartitioner
deleteUpdate() :
ParticleSpacialPartitioner
doUpdate() :
UpdateFuncObject
,
Update_Move
,
Update_Lifetime
,
Update_RandomMove
,
Update_Create
draw() :
ParticleSpacialPartitioner
- f -
from :
BakedCollisionFunctionObject
func :
BakedCollisionFunctionObject
,
BakedUpdateFunctionObject
- g -
GetGroup() :
ParticleGroupHandle
GetNextGroup() :
ParticleGroupUID
g :
Color
getCollideFs() :
ParticleGroup
getUpdateFs() :
ParticleGroup
group :
BakedUpdateFunctionObject
- h -
hit() :
CollideFuncObject
,
Delete
,
Create
,
Move
,
Convert
,
MoveRandom
- i -
inBoundary() :
QuadTree
insert() :
QuadTree
- m -
Move() :
Move
MoveRandom() :
MoveRandom
mGroup :
Node
m_group :
Particle
mid :
Node
moveFromParticle() :
ParticleSpacialPartitioner
moveThisParticle() :
ParticleSpacialPartitioner
moveToParticle() :
ParticleSpacialPartitioner
- n -
Node() :
Node
name :
ParticleGroup
nextFreeNode :
QuadTree
nextNodeID :
ParticleSpacialPartitioner
nodes :
QuadTree
- o -
operator<<() :
ParticleGroup
operator=() :
ParticleGroupUID
,
ParticleSpacialPartitioner
- p -
ParticleGroup() :
ParticleGroup
ParticleGroupBuilder() :
ParticleGroupBuilder
ParticleGroupHandle :
ParticleGroup
,
ParticleGroupHandle
ParticleGroupUID() :
ParticleGroupUID
ParticleSpacialPartitioner() :
ParticleSpacialPartitioner
Point() :
Point
parent :
QuadTree
pos :
Node
- q -
QuadTree() :
QuadTree
- r -
r :
Color
remove() :
QuadTree
- s -
shrink() :
QuadTree
size :
QuadTree
startUp() :
ParticleSpacialPartitioner
- t -
to :
BakedCollisionFunctionObject
topLeft :
QuadTree
topLeftTree :
QuadTree
topRightTree :
QuadTree
treeHolder :
QuadTree
- u -
UpdateFuncObject() :
UpdateFuncObject
Update_Create() :
Update_Create
Update_Lifetime() :
Update_Lifetime
Update_Move() :
Update_Move
Update_RandomMove() :
Update_RandomMove
update() :
ParticleSpacialPartitioner
,
UpdateFuncObject
updateChangeGroup() :
ParticleSpacialPartitioner
- w -
withColor() :
ParticleGroupBuilder
withName() :
ParticleGroupBuilder
- x -
x :
Particle
,
Point
- y -
y :
Particle
,
Point
- ~ -
~ParticleGroupHandle() :
ParticleGroupHandle
Generated on Mon Apr 26 2021 17:50:43 for Particle Game Maker Engine by
1.4.1