Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
|
#include <CollideFuncObjectBuilder.h>
Static Public Member Functions | |
template<typename T , typename... TArgs> | |
static void | addCollisionFunc (ParticleGroupHandle *from, ParticleGroupHandle *to, TArgs &&...args) |
|
static |
Add a new function object to the game. Takes the type of obj, and any of its arguments.