Particle Game Maker Engine  1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
Static Public Member Functions | List of all members
CollideFuncObjectBuilder Class Reference

#include <CollideFuncObjectBuilder.h>

Static Public Member Functions

template<typename T , typename... TArgs>
static void addCollisionFunc (ParticleGroupHandle *from, ParticleGroupHandle *to, TArgs &&...args)
 

Member Function Documentation

template<typename T , typename... TArgs>
static void CollideFuncObjectBuilder::addCollisionFunc ( ParticleGroupHandle from,
ParticleGroupHandle to,
TArgs &&...  args 
)
static

Add a new function object to the game. Takes the type of obj, and any of its arguments.


The documentation for this class was generated from the following file: