Particle Game Maker Engine  1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
CollideFuncObjectBuilder.h
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1 #ifndef COLLIDE_FUNC_OBJECT_BUILDER_H
2 #define COLLIDE_FUNC_OBJECT_BUILDER_H
3 
4 
5 #include "CollideFuncObjects.h"
6 #include "assert.h"
7 
9 {
13 };
14 
16 public:
19  template <typename T, typename... TArgs>
20  static void addCollisionFunc(ParticleGroupHandle* from, ParticleGroupHandle* to, TArgs&&... args);
21 
22 };
23 
24 #include "CollideFuncObjectBuilder.tpp"
25 
26 #endif
static void addCollisionFunc(ParticleGroupHandle *from, ParticleGroupHandle *to, TArgs &&...args)
Definition: CollideFuncObjectBuilder.h:15
CollideFuncObject * func
Definition: CollideFuncObjectBuilder.h:12
Definition: CollideFuncObjectBuilder.h:8
Definition: ParticleGroupHandle.h:29
Definition: CollideFuncObjects.h:6
ParticleGroupHandle * from
Definition: CollideFuncObjectBuilder.h:10
ParticleGroupHandle * to
Definition: CollideFuncObjectBuilder.h:11