Particle Game Maker Engine  1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
Public Member Functions | List of all members
CollideFuncObject Class Referenceabstract

#include <CollideFuncObjects.h>

Inheritance diagram for CollideFuncObject:
Convert Create Delete Move MoveRandom

Public Member Functions

 CollideFuncObject ()
 
virtual void hit (ParticleGroupHandle *from, int xf, int yf, ParticleGroupHandle *to, int xt, int yt) = 0
 

Constructor & Destructor Documentation

CollideFuncObject::CollideFuncObject ( )

Member Function Documentation

virtual void CollideFuncObject::hit ( ParticleGroupHandle from,
int  xf,
int  yf,
ParticleGroupHandle to,
int  xt,
int  yt 
)
pure virtual

What happens when my particle group (from) collides with to particle group (to) (from, xf, yf) is the from particle, (to, xt, yt) is the to particle

Implemented in MoveRandom, Convert, Move, Create, and Delete.


The documentation for this class was generated from the following files: