Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
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#include <CollideFuncObjects.h>
Public Member Functions | |
CollideFuncObject () | |
virtual void | hit (ParticleGroupHandle *from, int xf, int yf, ParticleGroupHandle *to, int xt, int yt) = 0 |
CollideFuncObject::CollideFuncObject | ( | ) |
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pure virtual |
What happens when my particle group (from) collides with to particle group (to) (from, xf, yf) is the from particle, (to, xt, yt) is the to particle
Implemented in MoveRandom, Convert, Move, Create, and Delete.