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Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
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#include <CollideFuncObjects.h>
Public Member Functions | |
| Move (int xFromStep, int yFromStep, int xToStep, int yToStep) | |
| void | hit (ParticleGroupHandle *from, int xf, int yf, ParticleGroupHandle *to, int xt, int yt) |
Public Member Functions inherited from CollideFuncObject | |
| CollideFuncObject () | |
| Move::Move | ( | int | xFromStep, |
| int | yFromStep, | ||
| int | xToStep, | ||
| int | yToStep | ||
| ) |
Upon collision, move both particles by some offset
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virtual |
What happens when my particle group (from) collides with to particle group (to) (from, xf, yf) is the from particle, (to, xt, yt) is the to particle
Implements CollideFuncObject.
1.4.1