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Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
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| CBakedCollisionFunctionObject | |
| CBakedUpdateFunctionObject | |
| CCollideFuncObject | |
| CCollideFuncObjectBuilder | |
| CColor | |
| CConvert | |
| CCreate | |
| CDelete | |
| CMove | |
| CMoveRandom | |
| CNode | Objects stored in quadtree |
| CParticle | |
| CParticleGroup | |
| CParticleGroupBuilder | |
| CParticleGroupHandle | |
| CParticleGroupUID | Engine includes |
| CParticleSpacialPartitioner | A class to maintain the state of the particle game as a series of spacially partitioned QuadTrees |
| CPoint | Where something is in 2d space |
| CQuadTree | A class to represent QuadTree |
| CUpdate_Create | |
| CUpdate_Lifetime | |
| CUpdate_Move | |
| CUpdate_RandomMove | |
| CUpdateFuncObject | |
| CUpdateFuncObjectBuilder |
1.4.1