Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
|
#include <CollideFuncObjects.h>
Public Member Functions | |
Create (int createFrom, int createTo) | |
void | hit (ParticleGroupHandle *from, int xf, int yf, ParticleGroupHandle *to, int xt, int yt) |
![]() | |
CollideFuncObject () | |
Create::Create | ( | int | createFrom, |
int | createTo | ||
) |
|
virtual |
What happens when my particle group (from) collides with to particle group (to) (from, xf, yf) is the from particle, (to, xt, yt) is the to particle
Implements CollideFuncObject.