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Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
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objects stored in quadtree More...
#include <QuadTree.h>
Public Member Functions | |
| Node (Point _pos, ParticleGroupHandle *_data, int _id) | |
| Constructor taking in a position group handle and unique id. More... | |
| Node () = default | |
Public Attributes | |
| Point | pos |
| The current position of this particle. More... | |
| int | canCollide = DEFAULT_COLLIDE_REST |
| If can collide is > 0 this particle is newly spawned and cannot collide. More... | |
| ParticleGroupHandle * | mGroup |
| The handle and identifier for this particles group. More... | |
| int | mid |
| A unique id for this particle. More... | |
objects stored in quadtree
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inline |
Constructor taking in a position group handle and unique id.
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default |
| int Node::canCollide = DEFAULT_COLLIDE_REST |
If can collide is > 0 this particle is newly spawned and cannot collide.
| ParticleGroupHandle* Node::mGroup |
The handle and identifier for this particles group.
| int Node::mid |
A unique id for this particle.
| Point Node::pos |
The current position of this particle.
1.4.1