Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
|
objects stored in quadtree More...
#include <QuadTree.h>
Public Member Functions | |
Node (Point _pos, ParticleGroupHandle *_data, int _id) | |
Constructor taking in a position group handle and unique id. More... | |
Node () = default | |
Public Attributes | |
Point | pos |
The current position of this particle. More... | |
int | canCollide = DEFAULT_COLLIDE_REST |
If can collide is > 0 this particle is newly spawned and cannot collide. More... | |
ParticleGroupHandle * | mGroup |
The handle and identifier for this particles group. More... | |
int | mid |
A unique id for this particle. More... | |
objects stored in quadtree
|
inline |
Constructor taking in a position group handle and unique id.
|
default |
int Node::canCollide = DEFAULT_COLLIDE_REST |
If can collide is > 0 this particle is newly spawned and cannot collide.
ParticleGroupHandle* Node::mGroup |
The handle and identifier for this particles group.
int Node::mid |
A unique id for this particle.
Point Node::pos |
The current position of this particle.