Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
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#include <UpdateFuncObjects.h>
Public Member Functions | |
Update_Move (int framesPerUpdate, int updateLimit, int xStep, int yStep) | |
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UpdateFuncObject (int framesPerUpdate, int updateLimit) | |
void | update (uint32_t particleId, ParticleGroupHandle *group, int x, int y, unsigned int framesElapsed) |
Protected Member Functions | |
void | doUpdate (uint32_t particleId, ParticleGroupHandle *group, int x, int y, unsigned int framesElapsed) |
Update_Move::Update_Move | ( | int | framesPerUpdate, |
int | updateLimit, | ||
int | xStep, | ||
int | yStep | ||
) |
Move <
xStep |
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protectedvirtual |
Implements UpdateFuncObject.