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Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
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#include <UpdateFuncObjects.h>
Public Member Functions | |
| Update_Lifetime (int framesPerUpdate, int updateLimit, int framesAlive) | |
Public Member Functions inherited from UpdateFuncObject | |
| UpdateFuncObject (int framesPerUpdate, int updateLimit) | |
| void | update (uint32_t particleId, ParticleGroupHandle *group, int x, int y, unsigned int framesElapsed) |
Protected Member Functions | |
| void | doUpdate (uint32_t particleId, ParticleGroupHandle *group, int x, int y, unsigned int framesElapsed) |
| Update_Lifetime::Update_Lifetime | ( | int | framesPerUpdate, |
| int | updateLimit, | ||
| int | framesAlive | ||
| ) |
Disappear after
| framesAlive | frames |
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protectedvirtual |
Implements UpdateFuncObject.
1.4.1