Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
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This is the complete list of members for Update_Lifetime, including all inherited members.
UpdateFuncObject(int framesPerUpdate, int updateLimit) | UpdateFuncObject | |
Update_Lifetime(int framesPerUpdate, int updateLimit, int framesAlive) | Update_Lifetime | |
doUpdate(uint32_t particleId, ParticleGroupHandle *group, int x, int y, unsigned int framesElapsed) | Update_Lifetime | protectedvirtual |
update(uint32_t particleId, ParticleGroupHandle *group, int x, int y, unsigned int framesElapsed) | UpdateFuncObject |