Particle Game Maker Engine  1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
Public Member Functions | Static Public Member Functions | List of all members
ParticleGroupUID Class Reference

engine includes More...

#include <ParticleGroupUID.h>

Public Member Functions

 ParticleGroupUID (ParticleGroupUID const &) = delete
 
void operator= (ParticleGroupUID const &) = delete
 

Static Public Member Functions

static U32 GetNextGroup ()
 

Detailed Description

engine includes

std includes

Constructor & Destructor Documentation

ParticleGroupUID::ParticleGroupUID ( ParticleGroupUID const &  )
delete

Member Function Documentation

U32 ParticleGroupUID::GetNextGroup ( )
static
void ParticleGroupUID::operator= ( ParticleGroupUID const &  )
delete

The documentation for this class was generated from the following files: