Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
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engine
include
ParticleGroupUID.h
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#ifndef PARTICLE_GROUP_UID_H
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#define PARTICLE_GROUP_UID_H
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#include "
ParticleGroup.h
"
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#include "map"
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class
ParticleGroupUID
{
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public
:
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ParticleGroupUID
(
ParticleGroupUID
const
&) =
delete
;
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void
operator=
(
ParticleGroupUID
const
&) =
delete
;
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static
U32
GetNextGroup
();
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private
:
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U32
next_group = 0;
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ParticleGroupUID
() =
default
;
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static
ParticleGroupUID
&instance();
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};
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#endif
ParticleGroupUID::GetNextGroup
static U32 GetNextGroup()
Definition:
ParticleGroupUID.cpp:3
U32
unsigned int U32
Definition:
ParticleGroupHandle.h:22
ParticleGroupUID::operator=
void operator=(ParticleGroupUID const &) = delete
ParticleGroupUID
engine includes
Definition:
ParticleGroupUID.h:9
ParticleGroup.h
Generated on Mon Apr 26 2021 17:50:43 for Particle Game Maker Engine by
1.4.1