|
Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
|
Go to the source code of this file.
Classes | |
| class | ParticleGroupHandle |
Typedefs | |
| typedef unsigned int | U32 |
Functions | |
| int | FindFreeSlotInHandleTable () |
| std::vector< ParticleGroupHandle * > | GetHandlesToAll () |
Variables | |
| static const U32 | MAX_PARTICLE_GROUPS = 64 |
| static ParticleGroup * | g_apParticleGroup [MAX_PARTICLE_GROUPS] |
| typedef unsigned int U32 |
| int FindFreeSlotInHandleTable | ( | ) |
Find the next free slot in the handle table
| std::vector<ParticleGroupHandle*> GetHandlesToAll | ( | ) |
get handles to all particle groups currently in the handle table. Should use once after setup is complete, if at all.
|
static |
|
static |
1.4.1