Particle Game Maker Engine  1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
Classes | Typedefs | Functions | Variables
ParticleGroupHandle.h File Reference
#include "ParticleGroup.h"
#include "string"
#include "vector"

Go to the source code of this file.

Classes

class  ParticleGroupHandle
 

Typedefs

typedef unsigned int U32
 

Functions

int FindFreeSlotInHandleTable ()
 
std::vector< ParticleGroupHandle * > GetHandlesToAll ()
 

Variables

static const U32 MAX_PARTICLE_GROUPS = 64
 
static ParticleGroupg_apParticleGroup [MAX_PARTICLE_GROUPS]
 

Typedef Documentation

typedef unsigned int U32

Function Documentation

int FindFreeSlotInHandleTable ( )

Find the next free slot in the handle table

std::vector<ParticleGroupHandle*> GetHandlesToAll ( )

get handles to all particle groups currently in the handle table. Should use once after setup is complete, if at all.

Variable Documentation

ParticleGroup* g_apParticleGroup[MAX_PARTICLE_GROUPS]
static
const U32 MAX_PARTICLE_GROUPS = 64
static