Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
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Go to the source code of this file.
Classes | |
class | ParticleGroupHandle |
Typedefs | |
typedef unsigned int | U32 |
Functions | |
int | FindFreeSlotInHandleTable () |
std::vector< ParticleGroupHandle * > | GetHandlesToAll () |
Variables | |
static const U32 | MAX_PARTICLE_GROUPS = 64 |
static ParticleGroup * | g_apParticleGroup [MAX_PARTICLE_GROUPS] |
typedef unsigned int U32 |
int FindFreeSlotInHandleTable | ( | ) |
Find the next free slot in the handle table
std::vector<ParticleGroupHandle*> GetHandlesToAll | ( | ) |
get handles to all particle groups currently in the handle table. Should use once after setup is complete, if at all.
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