Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
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#include <CollideFuncObjects.h>
Public Member Functions | |
Convert (ParticleGroupHandle *newFromType, ParticleGroupHandle *newToType) | |
void | hit (ParticleGroupHandle *from, int xf, int yf, ParticleGroupHandle *to, int xt, int yt) |
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CollideFuncObject () | |
Convert::Convert | ( | ParticleGroupHandle * | newFromType, |
ParticleGroupHandle * | newToType | ||
) |
Upon collision, change the types of each particle
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virtual |
What happens when my particle group (from) collides with to particle group (to) (from, xf, yf) is the from particle, (to, xt, yt) is the to particle
Implements CollideFuncObject.