Particle Game Maker Engine  1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
Update_Create Member List

This is the complete list of members for Update_Create, including all inherited members.

UpdateFuncObject(int framesPerUpdate, int updateLimit)UpdateFuncObject
Update_Create(int framesPerUpdate, int updateLimit, ParticleGroupHandle *newParticle, int count, int xOff, int yOff, int xRange, int yRange)Update_Create
doUpdate(uint32_t particleId, ParticleGroupHandle *group, int x, int y, unsigned int framesElapsed)Update_Createprotectedvirtual
update(uint32_t particleId, ParticleGroupHandle *group, int x, int y, unsigned int framesElapsed)UpdateFuncObject