Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
|
This is the complete list of members for Update_RandomMove, including all inherited members.
UpdateFuncObject(int framesPerUpdate, int updateLimit) | UpdateFuncObject | |
Update_RandomMove(int framesPerUpdate, int updateLimit, int xRange, int yRange) | Update_RandomMove | |
doUpdate(uint32_t particleId, ParticleGroupHandle *group, int x, int y, unsigned int framesElapsed) | Update_RandomMove | protectedvirtual |
update(uint32_t particleId, ParticleGroupHandle *group, int x, int y, unsigned int framesElapsed) | UpdateFuncObject |