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Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
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This is the complete list of members for ParticleGroup, including all inherited members.
| ParticleGroup(Color c, std::string name) | ParticleGroup | |
| ParticleGroupHandle | ParticleGroup | friend |
| addCollide(BakedCollisionFunctionObject **f) | ParticleGroup | |
| addUpdate(BakedUpdateFunctionObject **f) | ParticleGroup | |
| c | ParticleGroup | |
| getCollideFs(ParticleGroupHandle *to, int *size) | ParticleGroup | |
| getUpdateFs(int *size) | ParticleGroup | |
| name | ParticleGroup | |
| operator<<(std::ostream &os, const ParticleGroup &dt) | ParticleGroup | friend |
1.4.1