Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
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This is the complete list of members for ParticleGroup, including all inherited members.
ParticleGroup(Color c, std::string name) | ParticleGroup | |
ParticleGroupHandle | ParticleGroup | friend |
addCollide(BakedCollisionFunctionObject **f) | ParticleGroup | |
addUpdate(BakedUpdateFunctionObject **f) | ParticleGroup | |
c | ParticleGroup | |
getCollideFs(ParticleGroupHandle *to, int *size) | ParticleGroup | |
getUpdateFs(int *size) | ParticleGroup | |
name | ParticleGroup | |
operator<<(std::ostream &os, const ParticleGroup &dt) | ParticleGroup | friend |