Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
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#include "ParticleGroupHandle.h"
Functions | |
int | FindFreeSlotInHandleTable () |
std::vector< ParticleGroupHandle * > | GetHandlesToAll () |
int FindFreeSlotInHandleTable | ( | ) |
Find the next free slot in the handle table
std::vector<ParticleGroupHandle*> GetHandlesToAll | ( | ) |
get handles to all particle groups currently in the handle table. Should use once after setup is complete, if at all.