Particle Game Maker Engine  1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
Functions
ParticleGroupHandle.cpp File Reference
#include "ParticleGroupHandle.h"

Functions

int FindFreeSlotInHandleTable ()
 
std::vector< ParticleGroupHandle * > GetHandlesToAll ()
 

Function Documentation

int FindFreeSlotInHandleTable ( )

Find the next free slot in the handle table

std::vector<ParticleGroupHandle*> GetHandlesToAll ( )

get handles to all particle groups currently in the handle table. Should use once after setup is complete, if at all.