Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
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#include "ParticleSpacialPartitioner.h"
#include "queue"
#include "assert.h"
#include <iostream>
#include <vector>
#include "engine_graphics_api.h"
#include "UpdateFuncObjects.h"
#include "CollideFuncObjects.h"
Functions | |
void | drawQuadTree (QuadTree *quad, GraphicsAPI::GraphicsProgram &graphics) |
static bool | NodePosEquals (Node *n1, Node *n2) |
void drawQuadTree | ( | QuadTree * | quad, |
GraphicsAPI::GraphicsProgram & | graphics | ||
) |