Particle Game Maker Engine  1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
Functions
ParticleSpacialPartitioner.cpp File Reference
#include "ParticleSpacialPartitioner.h"
#include "queue"
#include "assert.h"
#include <iostream>
#include <vector>
#include "engine_graphics_api.h"
#include "UpdateFuncObjects.h"
#include "CollideFuncObjects.h"

Functions

void drawQuadTree (QuadTree *quad, GraphicsAPI::GraphicsProgram &graphics)
 
static bool NodePosEquals (Node *n1, Node *n2)
 

Function Documentation

void drawQuadTree ( QuadTree quad,
GraphicsAPI::GraphicsProgram &  graphics 
)
static bool NodePosEquals ( Node n1,
Node n2 
)
static