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Particle Game Maker Engine
1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
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#include "ParticleSpacialPartitioner.h"#include "queue"#include "assert.h"#include <iostream>#include <vector>#include "engine_graphics_api.h"#include "UpdateFuncObjects.h"#include "CollideFuncObjects.h"Functions | |
| void | drawQuadTree (QuadTree *quad, GraphicsAPI::GraphicsProgram &graphics) |
| static bool | NodePosEquals (Node *n1, Node *n2) |
| void drawQuadTree | ( | QuadTree * | quad, |
| GraphicsAPI::GraphicsProgram & | graphics | ||
| ) |
1.4.1