Particle Game Maker Engine  1.0.0
Enables the user to create their own particle game using a simple and coherent api in the PongChamp scripting language
UpdateFuncObjectBuilder.h
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1 #ifndef UPDATE_FUNC_OBJECT_BUILDER_H
2 #define UPDATE_FUNC_OBJECT_BUILDER_H
3 
4 #include "UpdateFuncObjects.h"
5 #include "assert.h"
6 
10 };
11 
13  public:
14  template <typename T, typename... TArgs>
15  static void addUpdateFunc(ParticleGroupHandle* group, TArgs&&... args);
16  private:
18 };
19 
20 #include "UpdateFuncObjectBuilder.tpp"
21 
22 #endif
static void addUpdateFunc(ParticleGroupHandle *group, TArgs &&...args)
UpdateFuncObject * func
Definition: UpdateFuncObjectBuilder.h:9
Definition: UpdateFuncObjects.h:7
Definition: UpdateFuncObjectBuilder.h:12
ParticleGroupHandle * group
Definition: UpdateFuncObjectBuilder.h:8
Definition: ParticleGroupHandle.h:29
Definition: UpdateFuncObjectBuilder.h:7