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SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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This is the complete list of members for Engine, including all inherited members.
| Engine() | Engine | |
| InitializeGraphicsSubSystem() | Engine | |
| Input(bool *quit) | Engine | |
| MainGameLoop() | Engine | |
| Quit() | Engine | |
| Render() | Engine | |
| Shutdown() | Engine | |
| Start() | Engine | |
| Update(float fixedTime) | Engine | |
| quit | Engine | static |
| ~Engine() | Engine |
1.4.1