SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Engine Member List

This is the complete list of members for Engine, including all inherited members.

Engine()Engine
InitializeGraphicsSubSystem()Engine
Input(bool *quit)Engine
MainGameLoop()Engine
Quit()Engine
Render()Engine
Shutdown()Engine
Start()Engine
Update(float fixedTime)Engine
quitEnginestatic
~Engine()Engine