SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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This is the complete list of members for Engine, including all inherited members.
Engine() | Engine | |
InitializeGraphicsSubSystem() | Engine | |
Input(bool *quit) | Engine | |
MainGameLoop() | Engine | |
Quit() | Engine | |
Render() | Engine | |
Shutdown() | Engine | |
Start() | Engine | |
Update(float fixedTime) | Engine | |
quit | Engine | static |
~Engine() | Engine |