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SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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This is the complete list of members for GameObject, including all inherited members.
| AddComponent(TArgs &&...mArgs) | GameObject | |
| GameObject(std::string tag) | GameObject | |
| GetComponent() const | GameObject | |
| GetTag() | GameObject | |
| RemoveComponent(Component *c) | GameObject | |
| Render(SDL_Renderer *ren) | GameObject | virtual |
| Update(float fixedTime) | GameObject | virtual |
| m_components | GameObject | protected |
| m_tag | GameObject | protected |
| ~GameObject() | GameObject |
1.4.1