SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
GameObject Member List

This is the complete list of members for GameObject, including all inherited members.

AddComponent(TArgs &&...mArgs)GameObject
GameObject(std::string tag)GameObject
GetComponent() constGameObject
GetTag()GameObject
RemoveComponent(Component *c)GameObject
Render(SDL_Renderer *ren)GameObjectvirtual
Update(float fixedTime)GameObjectvirtual
m_componentsGameObjectprotected
m_tagGameObjectprotected
~GameObject()GameObject